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Educators' Guide for Pedagogy and Assessment

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Learning Area: Science and Technology

Design and Technology > LEVEL 9





Subject Focus: Design, entrepreneurship and innovation

1] I can use tools for innovating, commissioning, e.g. proposals, prototypes, and production, and developing different product applications.
PRACTICAL

2] I can use tools for learning from existing technologies, e.g. disassembly and reassembly, reverse engineering, product analysis or datasheets.
PRACTICAL
3] I am confident describing my design proposals and can react adequately to constructive criticism and peer feedback.
4] I can assess the benefits of interdisciplinary approaches, bringing together ideas from art, engineering, maths and sciences and technology. 
COGNITIVE LEARNING
5] I can explain why modern manufacturing practice means that designers are looking to improve efficiency and productivity through the use of standardised components and the use of modular systems of production.
COGNITIVE LEARNING
6] I can explain why successful products in the market place are frequently a result of innovative design and an entrepreneurial mind-set.
COGNITIVE 
7] I can consider how to reduce obsolescence by extending the product life cycle.
LEARNING TO DO
8] I can explain how design and subsequent manufacture frequently takes place in different global locations due to economic priorities and/or access to skills and technologies.
LEARNING TO KNOW
9] I can use new and emerging technologies as starting points for designing.
PRACTICAL
10] I can explain how the design development process can involve individuals, or teams of designers each undertaking specific roles.
 SOCIAL LEARNING
11] I can use tools for costing my design proposals in light of different economic conditions.
PRACTICAL
12] I can use tools for developing briefs and specifications such that these incorporate different design requirements, e.g. usability and access factors, product life cycles, ease of maintenance, disassembly, rapid manufacture, or recovery within a circular economy.
PRACTICAL
13] I can explain how the work of past designers and users can influence the development of new designs and design thinking.
COMMUNICATING FOR DIVERSITY
14] I can consider how best to design sustainability into products at the manufacturing stage.
LEARNING TO DO
15] I can communicate my concepts and ideas emphasising the value and context of my solutions.



Subject Focus: Critique, implications and evaluation 

1] I can consider the impact of exceptional material uses.
LEARNING TO KNOW
2] I can apply quality control using testing procedures.
PRACTICAL
3] I can devise and apply test procedures to check the quality of work at critical stages of development and modify for improvements of performance.
PRACTICAL
4] I can conduct a test to check the quality of the system against original specification to ensure that it is suitable for the intended users.
PRACTICAL
5] I can consider the concept of budgeting and draft basic business models for the entrepreneurial aspect of my products.
PRACTICAL
6] I can elicit, compare to and gain insight from successful entrepreneurial case studies.
PERSONAL
7] I can employ cyclical or iterative processes of modelling, evaluating and intervention.
COGNITIVE
8] I can, with my own or my team's proposals, collaborate and compete with others showing respect and good ethical values.
 INTERPERSONAL
9] I can intentionally relate my design work to a known design movement, explaining the influence this has on the product and on its target consumers. 
10] I can consider the consequences of both linear and circular economies.
LEARNING TO KNOW
11] I can use tools for modelling social, environmental and cultural impacts of technology.
LEARNING TO DO
12] I can discuss how the significant advances in technology have changed society and how they will keep on changing society in the future.
13] I can evaluate, reflect on and refine the ecological footprint of products.
LEARNING TO KNOW
14] I appreciate the importance that creativity and entrepreneurship have played in the development and progress of human society.
SELF AWARENESS



Subject Focus: Data collection and interpretation 

1] I can use relevant statistical information to inform my design decisions.
COGNITIVE LEARNING 
2] I can make reference to how Big Data, e.g. large predictions derived from vast computed data, can be used to minimise adverse environmental impacts of new product design.
LEARNING TO KNOW
3] I can apply and adapt, through using graphical and ICT skills, graphical and mathematical processes to inform my design decisions.  
MANAGING LEARNING
4] I can share data in a team and develop a team analysis that informs the design project.  
5] I can design and implement design probes that give new insights on users and project.  
PRACTICAL  
6] I can collect strategic data about my own personal learning from my various reflections, evaluations and projects.
PERSONAL LEARNING
7] I am aware of the ethical requirements when dealing with personal data, intellectual rigths and related legal obligations.
SOCIAL CHANGE



Learning Area Outcome: ​

Subject Focus: Technology - materials and making 

1] I can carry out a range of processes using hand tools, hand power tools and machine tools, computer-aided design and manufacture (CAD / CAM) and apply these as necessary when fabricating my design ideas. 
PRACTICAL
2] I can understand, identify and adopt health and safety aspects that are required to operate products and processes in a D&T labs and a given environment.
PRACTICAL
3] I can refine my artefact to optimise its function, usability and aesthetic integration with systems.
PRACTICAL
4] I can combine materials to create desired structural, mechanical, physical and aesthetic properties.
COGNITIVE
5] I can have control of my fabrication process.
 CREATIVE LEARNING
6] I can decide on the form and functionality of products to be designed and made.
 CREATIVE LEARNING
7] I can show how available processes relate to industrial processes and how these may enable or restrict manufacture at different production scales.
LEARNING TO KNOW



Subject Focus: Technology - systems and control

1] I can apply and model a variety of systems that address the design problem.
PRACTICAL
2] I can analyse a system and break it down into sub-systems.
COGNITIVE
3] I can categorise system components and integrate sub-systems together.
4] I can model the combined effect of various components.  
MANAGING LEARNING
5] I can provide accessible, ergonomic and intuitive control of a system to target users and consumers needs. 
PRACTICAL
6] I can relate system and control components with their typical use in everyday technology.
COGNITIVE LEARNING
7] I can select discrete components by their power rating, values, physical features and graphical symbol.
COGNITIVE
8] I can use CAD CAM to design system components.
USE OF DIGITAL MEDIA
9] I can research and select materials and parts appropriate to support and assemble electrical and mechanical components in a system, e.g. wires, insulators, solder, circuit boards, custom circuit boards, mechanical members, ties, struts, fasteners, and casings.
10] I can establish and document how the behaviour of mechanical components can work together as a system to achieve a specific function, e.g. functions: lifting of loads, changing of speed, changing linear movement into rotational movement, reciprocating motions.
COGNITIVE
11] I can establish how the behaviour of electrical and electronic components can work together as a system to achieve a specific function, e.g. amplification, timing, oscillation.
COGNITIVE
12] I can locate and connect devices to the input/output ports available in a microcontroller circuit kit, e.g. analogue/digital sensors, optical displays like LEDs and seven segment display, motors.
PRACTICAL
13] I can establish how the behaviour of electro-mechanical components can complement each other to make a system.
PRACTICAL 
14] I can measure and calculate specific circuit parameters such as current and voltage using a multimeter and my own calculations.
PRACTICAL
15] I can design and build my project solutions using programmable microcontroller systems extending the capabilities of my devices.
PRACTICAL
16] I can set up and debug, independently the necessary interface for a microcontroller circuit to function properly even when unthethered.
PRACTICAL
17] I can simulate, debug, model and analyse analogue and digital circuit performance.
PRACTICAL
18] I can debug the functionality of electronic systems and circuits through experimentation, application of reasoning and trial and error.
PRACTICAL
19] I can propose how manufacturing can be improved through increased health and safety measures and quality assurance.
PRACTICAL
20] I can secure both analogue and digital components and their combinations to a fair degree of accuracy and neatness to achive a desired functional output.
PRACTICAL
21] I can carry out a risk assessment for particular proceedures and on my own practices, documenting it in my project.
PRACTICAL
22] I can assemble systems into product models or prototypes on prototype board, strip/bread boards.
PRACTICAL
23] I can plan procedures for disassembly or maintenance.
PRACTICAL
24] I can use suitable tools to handle, assemble, disassemble, replace, install, uninstall components safely, when constructing systems.
PRACTICAL
25] I can propose different energy sources, specifying their value, source and form factor to be integrated within the my custom systems.
26] I can plan and construct a custom electronic circuit board including PCB.
PRACTICAL



Subject Focus: Technology - Graphics, Communication and Digital Production

1] I can produce a detailed working drawing, using 2D and orthographic projections, and related product information documentation.
PRACTICAL
2] I can produce a 3D product proposal design drawing using a variety of hand and digital drawing techniques.
e.g. Pictorial views, exploded views and perspective views.
USE OF DIGITAL MEDIA
3] I can communicate functions of a proposed product, aesthetic features, and user interaction.
4] I can enhance communication of my designs through the proper use of design elements e.g. line, shape, form, colour, texture and space to present applealing and marketable design proposals.  
5] I can design surface geometry nets for 3D objects, 3D models and packaging. 
USE OF DIGITAL MEDIA
6] I can recognise the symbols and signs that give essential information on packaging. 
7] I can read and draw working drawings in orthographic projection of 3D objects. 
e.g. front, plan and end views in 3 view layouts, no spacing, with hidden geometry.

PRACTICAL
8] I can explain the benefits and costs of CAD/CAM and ICT.
MANAGING LEARNING
9] I can apply the properties and uses of different types of new, recycled and re-useable graphic materials as a media for communication and for manufacturing products such as packaging.
COGNITIVE
10] I can apply quality finishing techniques to enhance graphic producs and modelling materials. 
PRACTICAL
11] I can select and produce quality information graphics in the design project without guidance.
USE OF DIGITAL MEDIA
12] I can demonstrate an awareness of industry practice in graphic product production. 



Subject Focus: Health and Safety

1] I can demonstrate that I am responsible for the health and safety procedures needed to accomplishing my work in relevant technology labs, including embedded aspects in relevant technology areas.
PRACTICAL




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